Permanently Cloak Burrowable Units



Category/Ratings:
Severeness factor: 4/5
Race: Zerg/Protoss

Requirements:
Burrowable Zerg unit with burrow ability researched, and an Arbiter.

Instructions:
Move the arbiter away from the unit so it is uncloaked. Next, burrow the unit. After that, order the arbiter to move towards the burrowed unit. When the arbiter's cloaking range is near the burrowed unit, unburrow. This must be done properly or else it will not stay cloaked. You will know if you've done it right when your Zerg Unit stays cloaked when moving it away from the Arbiter. If you have not done it properly, make sure that you unburrow just as the cloaking range of the arbiter covers the unit.
Note that if you burrow and unburrow again, the units will uncloak. Burrowable Zerg units include: Drones, Zerglings, Hydralisks, Lurkers, Defilers, Infested Terrans, and their respective heroes.

Anti-Glitch:
None.

Screenshots:
Currently none.