Permanently Cloak Burrowable Units
Category/Ratings:
Severeness factor: 4/5
Race: Zerg/Protoss
Requirements:
Burrowable Zerg unit with burrow ability researched, and an Arbiter.
Instructions:
Move the arbiter away from the unit so it is uncloaked. Next, burrow
the unit. After that, order the arbiter to move towards the burrowed
unit. When the arbiter's cloaking range is near the burrowed unit,
unburrow. This must be done properly or else it will not stay cloaked.
You will know if you've done it right when your Zerg Unit stays cloaked
when moving it away from the Arbiter. If you have not done it properly, make sure that you unburrow just as the cloaking range of the arbiter covers the unit.
Note that if you burrow and unburrow again, the units will
uncloak. Burrowable Zerg units include: Drones, Zerglings, Hydralisks,
Lurkers, Defilers, Infested Terrans, and their respective heroes.
Anti-Glitch:
None.
Screenshots:
Currently none.